Final Cut Pro 3 Editing Workshop, Second Edition

Lesson 6: Advanced Editing: Using Sound

Film and video are primarily visual media. Oddly enough, though, the moment an edit occurs is often driven as much by the sound as by the picture. So let s take a look at editing sound in Final Cut Pro. How sound is used, where it comes in, and how long it lasts are key to good editing. With few exceptions, sound almost never cuts with the picture. Sometimes the sound comes first and then the picture; sometimes the picture leads the sound. The principal reason video and audio are so often cut separately is that we see and hear quite differently. We see in cuts. I look from one person to another, from one object to another, from the keyboard to the monitor. Though my head turns or my eyes travel across the room, I really only see the objects I m interested in looking at. We hear, on the other hand, in fades. I walk into a room, the door closes behind me, and the sound of the other room fades away. As a car approaches, the sound gets louder. Screams, gunshots, and doors slamming being exceptions, our aural perception is based on smooth transitions from one to another. Sounds, especially background sounds, generally need to overlap to smooth out the jarring abruptness of the hard cut. As we shall see, dialog poses a special, interesting problem for the editor when it comes to overlapping sound.

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