From Rendering with MicroStation
Constant, Smooth, and Phone
This next set of rendering modes are commonly known as shaded image renderers. Instead of simply removing the hidden lines, these rendering methods apply a more realistic variable shading to each element. The amount of shading and its final appearance depends on the type of shaded rendering you choose.
Although the newer ray trace rendering technologies have overshadowed these older shading techniques, there still may be times that you will find a use for them. For instance, if you are using an OpenGL enabled video system, the graphic acceleration can handle only those rendering modes up through Smooth (Gouraud shading).
In the following exercise, you will contrast the different shaded rendering methods and their effect on the final image quality. The model used in the exercise already has materials assigned to the elements. Later, you will learn about materials and how to create them and apply them. For now, we will concentrate on the rendering modes.
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Open DGN file ring.dgn.
The model displays six views, five of which are identical.
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Select the Render tool, with the following tool setting:Render Mode: Constant
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Enter a data point in View 1.
The view updates with an image generated using the Constant rendering method.
With constant shading, surfaces are displayed as one or more polygons. Each polygon is filled with a single constant color. The color for each polygon is determined by the material...
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Photorealistic Ray Tracing Where phong rendered images still are not realistic enough for your needs, you will need to use a more sophisticated rendering method, such as Ray Trace. Along with...
Overview So far in this book, you have worked with wireframe, hidden-line, and shaded viewing modes. Now, you will begin to work with renderings, which are shaded, realistic images of 3D objects.
Rendering Settings Rendering is controlled by a number of settings, some of which you have already seen and worked with. The various settings that affect the rendering process are located in the...
Stereo Renderings MicroStation can render and display stereo anaglyph images, although 3D glasses are required to properly see the final result in stereo. The only major drawback to this type of...
INTRODUCTION Shading or rendering turns your three-dimensional model into a realistic (eyecatching) image. The AutoCAD SHADEMODE command allows you to produce quick, shaded models. However, the...