Digital Video and HDTV Algorithms and Interfaces

Chapter 16: Filtering and Sampling

Overview

This chapter explains how a one-dimensional signal is filtered and sampled prior to A-to-D conversion, and how it is reconstructed following D-to-A conversion. In the following chapter, Resampling, interpolation, and decimation, on page 171, I extend these concepts to conversions within the digital domain. In Image digitization and reconstruction, on page 187, I extend these concepts to the two dimensions of an image.

Note

My explanation describes the original sampling of an analog signal waveform. If you are more comfortable remaining in the digital domain, consider the problem of shrinking a row of image samples by a factor of n (say, n = 16) to accomplish image resizing. You need to compute one output sample for each set of n input samples. This is the resampling problem in the digital domain. Its constraints are very similar to the constraints of original sampling of an analog signal.

When a one-dimensional signal (such as an audio signal) is digitized, each sample must encapsulate, in a single value, what might have begun as a complex waveform during the sample period. When a two-dimensional image is sampled, each sample encapsulates what might have begun as a potentially complex distribution of power over a small region of the image plane. In each case, a potentially vast amount of information must be reduced to a single number.

Prior to sampling, detail within the sample interval must be discarded. The reduction of information prior to sampling is prefiltering. The...

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