Mac OS X Developer's Guide

Part II: Designing for Mac OS X

This part of the book focuses on designing for Mac OS X, using its development tools, and managing your project. In it, you will find chapters about the complete product life cycle, from planning the project, to managing the source code during development, to packaging the resultant application for distribution.

The primary development tools from Apple are Project Builder and Interface Builder; each gets its own chapter here. There are also chapters on Apple Help as well as on prototyping and testing.

Chapter List

Chapter 10: Planning Your Project
Chapter 11: The Tools of Mac OS X: Project Builder
Chapter 12: The Tools of Mac OS X: Interface Builder
Chapter 13: Prototyping and Testing
Chapter 14: Developing Help and Assistance
Chapter 15: Packaging Your Application
Chapter 16: Managing Your Code

Overview

Given the abundance of programming tools and development frameworks that are a part of Mac OS X, the temptation to jump in and get started can be great. However, planning a project in advance will help to assure its success. This chapter provides a brief overview of some of the most important issues to consider both in general terms and in the specific context of Mac OS X.

You can use Interface Builder and the Cocoa framework to develop sophisticated proof-of-concept demonstrations that will help you, your users, your managers and funders to understand what it is that you want to do. Some of those techniques are described in this chapter; references to other parts...

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