QuickTime for .NET and COM Developers

Chapter 5: Diving Deeper Essential Topics for Serious QuickTime Development

Introduction

Dipping below the surface in the last chapter, we explored the QuickTime Object Model together with its principal constituent objects. We saw how these objects can be accessed through the QuickTime COM Control and looked at examples of how the objects can be used. Diving in somewhat deeper, this chapter moves on to tackle a number of more advanced topics. Master these and you will be well equipped to develop fully featured and professional-grade .NET applications using the QuickTime COM Control and associated library of QuickTime objects.

UNLIMITED FREE
ACCESS
TO THE WORLD'S BEST IDEAS

SUBMIT
Already a GlobalSpec user? Log in.

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.

Customize Your GlobalSpec Experience

Category: Middleware
Finish!
Privacy Policy

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.