QuickTime for .NET and COM Developers

Dipping below the surface in the last chapter, we explored the QuickTime Object Model together with its principal constituent objects. We saw how these objects can be accessed through the QuickTime COM Control and looked at examples of how the objects can be used. Diving in somewhat deeper, this chapter moves on to tackle a number of more advanced topics. Master these and you will be well equipped to develop fully featured and professional-grade .NET applications using the QuickTime COM Control and associated library of QuickTime objects.