Computer Animation for TV, Games, Multimedia and Web

EARLY GAMES AND HYPERTEXT

At the end of the twentieth century the increasing accessibility of computer technologies, both economically and in terms of the knowledge required to create content for them and use them, contributed to the emergence of new media forms, and animation became a defining mode within them. Outside of commercial applications, the emergent computer industries in both leisure and military sectors adopted visual display technologies that became increasingly capable of realistic graphics.

Early graphics were often crude blocks or lines, but they carried enough information to allow a viewer, willing to suspend disbelief, to accept the reality of what was depicted. An important element of these early graphics, and a major feature of their believability , was change and movement in short, animation. The on-screen location of the sprite images used to construct the display can be changed in computer programming code relatively easily. If this happens fast enough (above 12 frames a second in interactive media) the changes are read as continuous action. Updating the location of a graphic object creates an apparent continuity of movement; changing its image creates a continuity of behaviour .


Fig. 4.7: Narrative forms can be shown diagrammatically. Here the unisequential mode of the cinema-type animation is shown in the top diagram. Separate episodes follow a single consistent line that does not vary from showing to showing.
The middle diagram represents the narrative form or shape of interactive multimedia where links between sections are set and determined by the author. In...

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