Computer Animation for TV, Games, Multimedia and Web

ANIMATION: AN EVERYDAY EXPERIENCE

Graphic User Interfaces (GUIs) are the dominant form of interaction with computers. In these simple change or move animation is a part of the ordinary experience of using a computer. The visual display of contemporary computers is constantly changing: it seems alive with movement and change, and in this it embodies a believable intelligence. Icons in toolboxes change to indicate the currently selected tool or option, menu lists drop down from toolbars. Context sensitive cursors replace the simple pointer with crosshairs, hourglasses, rotating cogs, a wristwatch with moving hands. The cursor on my word-processor page blinks purposefully whenever I pause in writing this text. Status cursors appear when a mouse button is pressed to indicate the current action or its possibilities. Images of sheets of paper fly from one folder to another.


Fig. 4.6: Sprite animation draws on separate images that depict each frame of the animation. Each of these sprite images is displayed in turn at the sprite's screen location.
An animated object may be made up of several sprites. In the example here the changing smoke trail could be separate to the image of the model train. In sprite-based multimedia these objects may have behaviours associated with them.

Our computers, left alone for five minutes, start to display scrolling text messages, Lissajous loops, flying toasters or company logos. We click on an icon representing a program, a folder, a file and drag it around the screen from one place to another. Our simplest and...

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