Animation: The Mechanics of Motion


In order for animation to be believable the action must demonstrate those qualities that we are familiar with in our day-to-day experience. Even the fantastic will become credible if it appears to respect those same laws of nature that we ourselves are subject to. Beyond that, we ask animators to take us on a fantastic journey where the everyday becomes magical and the impossible becomes plausible.
It has never been easier or cheaper to make animation but, despite this, the choices you must make in terms of equipment and materials have become far more complex. In order for you to film your animation you are going to need some kind of a recording and playback device. If you are going to be making computer animation you may have all this in one package and there are a number of off-the-shelf options available, ranging from the relatively inexpensive to packages costing many thousands of pounds. For 2D classical animation you will probably need a lightbox to work on, a camera with a rostrum stand to film the work and a frame recording/storage device. This may be a traditional film-based system, a video set-up or a digital computer-based system. You may even dispense with a camera altogether if you opt for scanning your drawings directly into a computer using an ordinary flatbed scanner. If you do choose this option you will need some kind of registration system used while scanning in your drawings. If you don t do this the...