The Unified Process Transition and Production Phases: Best Practices in Implementing the UP

7.3 The Articles

7.3.1 Methodological Agility by Larry Constantine

7.3.2 The Agile Manifesto by Martin Fowler and Jim Highsmith

7.3.3 Put Your Process on a Diet by Martin Fowler

7.3.4 Is Design Dead? by Martin Fowler

7.3.5 Extreme Lessons Learned by Scott W. Ambler

7.3.6 Extreme Programming by Warren Keuffel

7.3.7 Lean Programming; Part 1 by Mary Poppendieck

7.3.8 Lean Programming; Part 2 by Mary Poppendieck

7.3.9 Extreme Modeling by Scott W. Ambler

7.3.10 A Closer Look at Extreme Modeling by Scott W. Ambler

7.3.1 Methodological Agility

by Larry Constantine

Managers who want to play today s game need to understand not only the league leaders, but also the nimble competitors.

Software development today can seem like a strange game. At one end of the field, in scruffy jerseys of assorted color and stripe, lurk the unruly rabble representing the methodless chaos that all too often passes for programming in many organizations; at the other end, we see the advancing phalanx of the heavyweight team, a bright letter U emblazoned on the chest of each hulking Goliath. These true heavyweights of modern software development the Unified Process and its supporting player, the Unified Modeling Language were subject to critical scrutiny recently in Management Forum ( Unified Hegemony, Chapter 6).

Between the contrasting extremes of libertarian license and methodological muddling, the center of the process playing field is currently dominated by the real crowd-pleasers of modern...

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