Understanding Macromedia Flash 8 ActionScript 2: Basic Techniques for Creatives

Functions are used to assemble statements into meaningful, logical functional units hence the name, Function. Even simple applications can have a large number of individual statements. Without functions, code would be unruly and unreadable.
ActionScript 2 code exists primarily in the form of classes. The methods of classes are functions. As explained in Chapters 5 7, classes take the idea of modular, reusable code to the next level and provide a way to group functions and variables together into logical units.
Whether they are part of a class or simply defined on a timeline, functions are constructed in the same way. A function definition has three main elements:
The function Declaration
Parameters specified in the declaration
A Body containing statements
An optional Return Value the type of which is specified in the declaration
Take, for example, the mySquare( ) function definition from Chapter 5:
<b class="bold">function</b> mySquare (x:Number, y:Number, size:Number): MovieClip { <b class="bold">var</b> depth:Number = _root.getNextHighestDepth(); <b class="bold">var</b> square:MovieClip = _root.createEmptyMovieClip ("example", depth); square.beginFill(0x0022CC, 80); square.lineStyle(2, 0xFF9900, 100); square.moveTo(0, 0); square.lineTo(size, 0); square.lineTo(size, size); square.lineTo(0, size); square.lineTo(0, 0); square.endFill(); square._x = x;<a name="339"></a><a name="N14528"></a> square._y = y; <b class="bold">return</b> square;}<b class="bold">var</b> tempSquare:MovieClip = mySquare(100, 100, 50);The Declaration says that the mySquare( ) function expects 3 parameters, which are all Numbers, and that it will return a MovieClip object:
<b class="bold">function</b> mySquare (x:Number,...