Understanding Macromedia Flash 8 ActionScript 2: Basic Techniques for Creatives

Section 4: Using Actionscript to Build a Game Astro Sweeper

Chapter List

Chapter 17: Designing a Game
Chapter 18: Building the Game - Phase I: The FLA and the Gamecontroller
Chapter 19: Building the Game - Phase II: Movement and Powerups
Chapter 20: Building the Game - Phase III: The Complete Game

Ready to Build

The previous chapters have discussed and described the elements and techniques that are required to create any Flash application. Developers often refer to these basic programming elements as a "toolbox". An even better analogy might be a "workshop", with tools, materials, references, etc. And for some developers, including the author, the best analogy is a big box of Legos. There are some basic elements (blocks), some advanced elements (gears, shafts, wheels), and a lot of techniques which are inspired by the instructions, but which are perfected by hours experimentation.

This final section of this book represents the phase in the learning process that really starts to be fun (or rewarding, or profitable). The first two sections of the book introduced the tools, materials, and techniques for using ActionScript 2. Mastering this material probably feels like work to most people. In fact, it is hard work, but the reward is in sight. This final section reveals the process for actually building something. At this point, the reader has a toolbox, a workshop, a box of Legos: these represent potential. For what? That is the first important question to answer.

What to Build?

There are rare times when this is really the question. Usually, the answer is...

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