Computer Animation for TV, Games, Multimedia and Web

Chapter 3: Techniques and Stages of Creating 3D Computer Animation

Marcia Kuperberg

INTRODUCTION

This chapter takes you stage by stage through practical 3D polygonal model making and camera animation. Included are tips on lighting your scene.

When you have finished reading this chapter and trying out the techniques demonstrated, you will have a basic understanding of:

  • How to set about the task of creating a 3D room working from a brief.

  • How to think about everyday objects around you and translate them into 3D models using some basic methods of polygonal construction.

  • How to make your models look realistic and interesting through the application of textures and materials.

  • Types of lights commonly used in 3D computer animation, and how to use them effectively to light your scene.

  • Using virtual cameras to create views from various angles and to move around your scene.

If you've read Chapter 1, you'll have a broad understanding of how over the centuries artists, photographers and inventors brought us to where we are today, sitting at our desks, contemplating creating animation with the aid of computer technology.

No matter how clever the technology is, the fact remains that you, the animator, are the creative force behind whatever your audience sees on screen. If you want that to be entertaining and worth viewing, you'll try to apply the animation principles that were outlined in the chapter.

Hopefully, you've also read part or all of Chapter 2 to help you bust through the techno speak and now you're ready to have a go at...

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