Mesh Generation

Chapter 1: General Definitions

Overview

Before going further, it seems important to clarify the terminology and to provide some basic definitions together with some notions of general interest. First, we define the covering-up of a bounded domain, then we present the notion of a triangulation before introducing a particular triangulation, namely the well-known Delaunay triangulation.

A domain covering-up simply corresponds to the naive meaning of this word and the term may be taken at face value. On the other hand, a triangulation is a specific covering-up that has certain specific properties. Triangulation problems concern the construction, of a covering-up of the convex hull of a given set of points. In general, a triangulation is a set of simplices, triangles in two dimensions, tetrahedra in three dimensions, with certain properties. If, in addition to a set of vertices, the boundary of a domain (more precisely a discretization of this boundary whose vertices are in the above set) is specified or, simply if any set of required edges (faces) is provided, we encounter a problem of constrained triangulation. In this case, the expected triangulation of the convex hull must contain these required items.

In contrast, the notion of a mesh may now be specified. Given a domain, namely defined by a discretization of its boundary, the problem comes down to constructing a "triangulation" that accurately matches this specific domain. In a way, we are dealing with a constrained triangulation but, now, we no longer face a convex hull problem and, moreover,...

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