Digital Video and HDTV Algorithms and Interfaces

Part 1: Introduction

Chapter List

Chapter 1: Raster Images
Chapter 2: Quantization
Chapter 3: Brightness and Contrast Controls
Chapter 4: Raster Images in Computing
Chapter 5: Image Structure
Chapter 6: Raster Scanning
Chapter 7: Resolution
Chapter 8: Constant Luminance
Chapter 9: Rendering Intent
Chapter 10: Introduction to Luma and Chroma
Chapter 11: Introduction to Component SDTV
Chapter 12: Introduction to Composite NTSC and PAL
Chapter 13: Introduction to HDTV
Chapter 14: Introduction to Video Compression
Chapter 15: Digital Video Interfaces

This chapter introduces the basic features of the pixel array. I explain how the pixel array is digitized from the image plane, how pixel values are related to brightness and color, and why most imaging systems use pixel values that are nonlinearly related to light intensity.

Imaging

In human vision, the three-dimensional world is imaged by the lens of the eye onto the retina, which is populated with photoreceptor cells that respond to light having wavelengths ranging from about 400 nm to 700 nm. In video and in film, we build a camera having a lens and a photosensitive device, to mimic how the world is perceived by vision. Although the shape of the retina is roughly a section of a sphere, it is topologically two dimensional. In a camera, for practical reasons, we employ a flat image plane, sketched in Figure 1.1 below, instead of a section of a sphere. Image science concerns analyzing the continuous distribution of optical power that is incident on the image plane.


Figure 1.1: Scene, lens,...

UNLIMITED FREE
ACCESS
TO THE WORLD'S BEST IDEAS

SUBMIT
Already a GlobalSpec user? Log in.

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.

Customize Your GlobalSpec Experience

Category: Video Cameras
Finish!
Privacy Policy

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.