Handbook of Face Recognition

Ronen Basri [1] and David Jacobs [2]
Changes in lighting can produce large variability in the appearance of faces, as illustrated in Figure 5.1. Characterizing this variability is fundamental to understanding how to account for the effects of lighting on face recognition. In this chapter [*], we will discuss solutions to a problem: Given (1) a three-dimensional description of a face, its pose, and its reflectance properties, and (2) a 2D query image, how can we efficiently determine whether lighting conditions exist that can cause this model to produce the query image? We describe methods that solve this problem by producing simple, linear representations of the set of all images a face can produce under all lighting conditions. These results can be directly used in face recognition systems that capture 3D models of all individuals to be recognized. They also have the potential to be used in recognition systems that compare strictly 2D images but that do so using generic knowledge of 3D face shapes.
One way to measure the difficulties presented by lighting, or any variability, is the number of degrees of freedom needed to describe it. For example, the pose of a face relative to the camera has six degrees of freedom three rotations, and three translations. Facial expression has a few tens of degrees of freedom if one considers the number of muscles that may contract to change expression. To describe the light that strikes a...