Embedded Systems Building Blocks, Second Edition

Chapter 2: Real-Time Systems Concepts

Overview

Real-time systems are characterized by the severe consequences that result if logical as well as timing correctness properties of the system are not met. There are two types of real-time systems: SOFT and HARD. In a SOFT real-time system, tasks are performed by the system as fast as possible, but the tasks don't have to finish by specific times. In HARD real-time systems, tasks have to be performed not only correctly but on time. Most real-time systems have a combination of SOFT and HARD requirements. Real-time applications cover a wide range, but most real-time systems are embedded. This means that the computer is built into a system and is not seen by the user as being a computer. The following list shows a few examples of embedded systems.

Process control

Food processing

Chemical plants

Automotive

Engine controls

Antilock braking systems

Office automation

FAX machines

Copiers

Computer peripherals

Printers

Terminals

Scanners

Modems

Communication

Switches

Routers

Robots

Aerospace

Flight management systems

Weapons systems

Jet engine controls

Domestic

Microwave ovens

Dishwashers

Washing machines

Thermostats

Real-time software applications are typically more difficult to design than non-real-time applications. This chapter describes real-time concepts.

2.00 Foreground/Background Systems

Small systems of low complexity are generally designed as shown in Figure 2.1. These systems are called foreground/ background or super-loops. An application consists of an infinite loop that calls modules (i.e., functions) to perform the desired operations (background). Interrupt Service Routines (ISRs) handle asynchronous events (foreground). Foreground is also called interrupt level;

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