Mechanical Desktop 6 ReferencePoint Suite

Surface modeling in Mechanical Desktop 6 enables you to create 2-D or 3-D surface models that describe the outer surface of an object. A surface is created in the form of a wireframe model with planar or nonplanar points.
You can use the surface modeling technique to design models representing basic geometrical shapes, such as a cone, or custom models that do not have a specific shape or dimension. Mechanical Desktop 6 provides various free-form and primitive modeling tools that you can use to create surface models.
Free-form modeling tools, such as revolve, extrude, and sweep, enable you to create custom surface models. Primitive modeling tools enable you to create basic geometrical shapes, such as cone, sphere, cylinder, and torus. You can also modify the shape of designed surface models using features, such as fillet, join, and surface thicken.
This ReferencePoint explains how to create free-form and primitive surface models in Mechanical Desktop 6. It also explains how to fillet, join, and shade surface models in Mechanical Desktop 6.
Free-form surface modeling in Mechanical Desktop 6 enables you to create custom models. These models represent the outer surface of the component to be created. A free-form surface model enables you to convert a 2-D surface model into a 3-D designer model. The tools that you can use to create free-form surface models are:
Extrude: Creates surface models by specifying their thickness along a specified surface.
Revolve: Creates a surface by rotating path curves...