3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

For the purposes of creating the simplest button animation, we will need to have our turtle in three states: dormant in his shell, out ready for action and squashed. Now is a good time to set up a camera, as we want to 'lock off' the scene so it will animate smoothly when the three stills are put onto the Web, and unlike the button, we will probably need to use the perspective viewport to animate.
Click on Create > Camera. You will see there are two sorts, Free and Target. Select the Target Camera as they allow you more control as you can position the camera and the target. Click and drag in the top viewport to create a camera and its target. Obviously the target needs to be on your turtle, but you can position your camera anywhere that gives a nice angle on your subject. ( Hint: If you click in a viewport and type 'c' it will become a viewport of the camera. Typing 'p' will return you to perspective.)
Although most of our turtle can be animated freely, just as the button, there is one thing we should do to ensure that the eyeballs stay with the head. In the top tool bar there is tool called 'Select and Link' (Figure 1.29).
Click on it and pick an eyeball. Link it to the turtle's head by dragging...