3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

The last several chapters have dealt with topics that can be used in 3D game production. We have covered character building and interaction, implemented keyboard controls and built an environment, using a variety of methods. This chapter builds further on this by introducing a variety of advanced techniques and tips that will aid the development of high-quality 3D games for Web usage. Creating a game is a very specific and individual task. Your game idea will be unique, as will the combination of methods you need to make it. This chapter takes a generic approach, by providing many options and techniques covering the various issues involved in game design and development. Practical examples, referred to by this chapter, are provided on this book's accompanying CD. You can take apart these examples and use them for your own games. On the book's website, www.3dfortheweb.info, you will see some of these examples as Shockwave files, integrated into the website. The website will also feature a full game, which this chapter refers to. It includes the characters from this book and many of the techniques discussed.
You will have read the interviews in this book, many of which are from companies who view games as an important aspect to their website portfolio. Games are a very useful marketing tool but can also be very complicated to create. Web games generally tend to be fairly simple games, akin to arcade games. Theoretically, there is no reason why...