Artificial War: Multiagent-Based Simulation of Combat

Appendix G: EINSTein s Data Files

Overview

EINSTein is configured to read/write several different data files. The types and contents of the data files depends on the version of the program: versions 1.0 (and older) rely on ASCII-text data files; versions 1.1 (and newer) use eXtensible Markup Language (XML) formatting, but are otherwise backwards compatible with the older files. Both are described in this appendix.

G.1 Versions 1.0 and Earlier

A typical data file is nothing more than text-based listing of labeled parameter values. It is usually partitioned into several self-contained sections. There are eight different kinds of input data files:

  • Input Data for Interactive Runs; the default extension is *.dat.

  • Combat Agent Input Data File; the default extension is *.agt.

  • Input Data for playback of Run-files; the default extension is *.run. Run-files are identical to EINSTein s default input data file for interactive runs, except that actual run-time data (in the form of agent states and positions for times t ) is appended to the file. This file is not normally edited by the user but contains useful information that summarizes the gross statistics of multiple runs of the same scenario (a scenario being defined by the parameter values appearing in the main *.dat file).

  • Terrain Data; the default extension is *.ter.

  • Input Data for Passable-Terrain-Modified Agent Parameters; the default extension is *.tma.

  • Weapon Data; the default extension is *.wpn.

  • Two-Parameter Mission-Fitness Landscape Data; the default extension is *. f1.

  • One-sided Genetic Algorithm...

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