Artificial War: Multiagent-Based Simulation of Combat

5.3: Squads

5.3 Squads

EINSTein allows the user to define up to ten different personality weight vectors (both alive and injured) for ten separate squads of agents. Like almost everything else in EINSTein, squads are entirely notional entities and refer simply to collections of agents sharing the same personality. They may (or may not) be equivalent to a real military squad, composed of a fixed number of soldiers. Indeed, the notional definition is flexible enough to permit the user to effectively define an additional colored squad: say, a white squad that is technically within the blue force, but which behaves as though it were a separate force. Aside from enhancing the innate dynamical richness of EINSTein s general conceptual phase-space in an intuitive way, squad-specific parameters can be used to explore such basic What If ? questions of the form What if I had a just a few more good soldiers?

Squad-specific parameters in the current version of EINSTein include initial spatial disposition, sensor, fire and movement range, alive and injured personality weight vectors, notional defensive strength, alive and injured -rules, single-shot probability and maximum target number. Moreover, although a single flag is assigned, by default, to represent the goal for an entire force, the user is free at any time during a run to assign individual goals on a squad-by-squad basis.

5.3.1 Inter-Squad Weight Matrix

The inter-squad weight matrix, , defines the weight with which squad i reacts to squad j.

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