3D Graphics ReferencePoint Suite

New ReferencePoints in this Suite

Additional content from February 08, 2004

Getting Started with 3-D Studio Max 4
Point 1: Introducing 3-D Studio Max 4
Overview of 3-D Studio Max 4
Basics of Modeling
Applying Materials
Animation with 3-D Studio Max 4
Related ReferencePoints
Programming with 3-D Studio Max 4
Point 1: Working with Modifiers in 3-D Studio Max 4
Introducing Modifiers
Working with Transforms
Modeling with Modifiers
Creating a Model
Related Topics
Point 2: Creating Objects in Motion
Particle Systems
Space Warps
Bones System
Inverse Kinematics
Ring Array
Related Topics
Point 3: Understanding NURBS in 3D Studio Max
NURBS: An Overview
Implementing a NURBS Model
Manipulating NURBS Objects
Sweeping NURBS Objects
Editing NURBS Objects Using Modifiers
Animating NURBS Objects
Related Topics
Getting Started with Adobe Streamline 4.0
Point 1: Introducing Adobe Streamline 4.0
Exploring the Streamline Interface
Editing Raster Images
Acquiring Images and Converting to Vector Artwork
Editing Converted Art
Previewing and Saving Artwork
Related Topics
Working with Adobe Atmosphere
Point 1: Introducing Adobe Atmosphere
Exploring 3D Internet
Getting Started with the Atmosphere Player
Installing Adobe Atmosphere
Navigating within Worlds
Controlling the Atmosphere Player Settings
Building 3D Worlds
Saving Worlds
Related Topics
Point 2: Connecting Worlds and Creating Avatars
Hosting 3-D Worlds on the Web
Connecting Worlds
Creating Avatars
Related Topics
Point 3: Working with Objects
Manipulating Objects
Using the Objects and Object Inspector Palettes
Subtractive and Junction Properties
Importing Objects
Related Topics
Point 4: Using JavaScript to Create Effects
Introducing the Atmosphere API
Working with JavaScript
Creating Sound Effects
Animating Objects
Creating an...

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