3-D Studio Max, Chapter 1: Working with Modifiers in 3-D Studio Max 4, Modeling with Modifiers, Mesh Select Modifier, Edit Patch Modifier, Delete Mesh Modifier, Skin Modifier, Mesh Smooth Modifier, Bend Modifier
3-D world, Chapter 6: Adding Lighting
3-D worlds, Chapter 6: Adding Lighting
3D Studio Max, Chapter 2: Creating Objects in Motion, Chapter 3: Understanding NURBS in 3D Studio Max
Adobe Atmosphere builder, Chapter 2: Connecting Worlds and Creating Avatars, Hosting 3-D Worlds on the Web, Chapter 3: Working with Objects, Chapter 6: Adding Lighting
anchor point, Editing Converted Art, Editing Textures
Anchored textures, Working with Anchored Textures
Atmosphere API, Creating Environment Effects
Atmosphere builder, Hosting 3-D Worlds on the Web, Preparing a World for the Web, Specifying the Occupancy Limit, Publishing Worlds, Linking Files, Creating an Entry Point, Changing the Position of an Entry Point Object, Creating Multiple Entry Points, Importing Bookmarks as Portal Objects, Creating Portal Objects, Attaching JavaScript File to the .aer File, Creating Avatars, Creating the Basic Structure, Adding Textures to an Avatar, Adding Lighting to an Avatar
Atmosphere builder toolbox, Manipulating Objects
Atmosphere player, Getting Started with the Atmosphere Player
Atmosphere toolbox, Getting Started with the Atmosphere Builder Interface
avatar, Exploring 3D Internet
Avatars tab, Using the Avatars Tab
Axis reference point object, Using the Axis Reference Point
B-C
batch conversion, Working with Batch Select
Batch Select, Working with Batch Select
Bookmarks tab, Using the...
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