3D Graphics ReferencePoint Suite

3-D Studio Max 4 is a three-dimensional animation and modeling application from Discreet. This application offers advanced tools for character animation, visual effects production, and modeling. Patch modeling and multiple resolution models for creating games have been made easier in 3-D Studio Max 4.
This ReferencePoint provides an overview of the 3-D Studio Max 4 software and discusses the 3-D Studio Max 4 interface, viewport navigation, geometric fundamentals, geometry modification, materials, and scene rendering.
3-D Studio Max was introduced in 1996. 3-D Studio Max 4 has many enhanced features. The extensibility and next-generation modeling tools provided in this software make it an effective 3-D content creation tool. These tools are used in game-development platforms, such as Sony Playstation 2. 3-D Studio Max 4 also includes an interactive and photo-realistic Active Shade rendering engine. In addition, it includes a customizable and production-proven network rendering system.
3-D Studio Max 4:
Offers an intuitive, customizable user interface for creating a workspace to accommodate tasks, needs, or preferences.
Provides a new, open Inverse Kinematics (IK) system, which is designed around an extensible architecture. Inverse Kinematics is a method for defining the links or connections between different parts of a model for easier creation of animation.
Provides a new feature for hierarchical subdivision surfaces to enable improved modeling.
Provides superior interactive rendering of objects, with increased speed, and provides customizable network rendering.
Offers a new and...