3D Graphics ReferencePoint Suite

Programming with 3-D Studio Max 4

Point 1: Working with Modifiers in 3-D Studio Max 4
Point 2: Creating Objects in Motion
Point 3: Understanding NURBS in 3D Studio Max
P. Narasimhan

3-D Studio Max helps to create, build, or edit 3-D objects. Release 4 of 3-D Studio Max provides various new features, such as character animation, next-generation gaming, and improved rendering techniques. Modifiers are used to modify objects. 3-D Max provides a set of modifiers to perform modifications such as changing shapes, dimensions, geometry and surfaces of objects.

This ReferencePoint describes the concept of modifiers and transforms. It also explains the various types of modifiers in 3-D Studio Max.

Introducing Modifiers

A modifier is a plug-in that modifies objects. There are several modifiers each having a different function. These functions perform various operations on the objects. The operations performed are stretch, move, squeeze, duplicate, add, remove, copy, and paste. At a specific instance of time, only one modifier can be active.

Working with the Modifier Stack

The modifier stack contains all modifiers that are applied to an object. The manager program manages the modifiers applied to an object. You can use the modifier stack for all modifier operations, such as apply, delete, cut, copy, and paste objects. You can also rearrange the order of modifiers within a stack.

Applying the Modifiers

You can apply several modifiers to an object. To apply a modifier, use the Modifiers menu. You can also select the modifier you require to apply from the Modifier drop-down list on the Modify...

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