Introduction to Modern Navigation Systems

Appendix E: Vector Dynamics

Overview

In order to apply Newton laws to particles or bodies we must be able to determine their velocities and accelerations. In some cases these kinematics are described in stationary 3-dimensional Cartesian frames and applying the Newton laws is straightforward. However in other cases deriving the kinematics in a stationary frame is not easy. An example is a particle that moves on the surface of a horizontal platform that revolves about its vertical axis. A more pragmatic example is a top spinning on a horizontal surface.

To simplify the analysis we shall study the motion of the frame and the motion of the body and the particle separately. We suppose that a frame rotates about some axis. As it rotates we take two consecutive snap shots of this frame one at times t and t+ ? t and we denote the frames at these two instances as S and S'. In this scenario it is assumed that the two frames share the same origin. In frame S, the unit vectors along the ( x, y, z) axes are ( i, j, k) respectively. These unit vectors at time t+ ? t (in frame S') become ( i', j', k'). We shall consider three special rotations: the first about the x-axis, the second about the y-axis and the third about the z-axis. Referring to Fig. E.1, we suppose that in the time interval [

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