Mastering Autodesk VIZ 2007

Adding Entourage

Entourage is a term taken from traditional architectural rendering. It refers to photographic extras that are added to a rendering to make it appear more realistic. You can think of entourage as cutouts or props that are added to the scene to make it more lifelike. Examples of entourage are people, trees, cars, street furniture, and signs. Entourage is not composed necessarily of 3D models, however. As 2D photographic elements, they can be handled mainly through materials.

The key to designing an entourage material is to use an Opacity map to hide unwanted portions of the surface to which the texture is mapped. Generally, entourage materials are applied to Plane or Box primitives that act like flat billboards, displaying their contents for the world to see. Once you apply an opacity-mapped material to an object, it is also important to adjust the object to fit the bitmap s aspect ratio or undesirable stretching will occur.

The AEC Foliage objects, as well as the EASYnat and RPC plug-ins, covered in Chapter 5 also create entourage objects with varying degrees of complexity.

Hiding Unwanted Surfaces with Opacity Maps

An Opacity map is a grayscale bitmap image that tells VIZ which part of the surface is opaque and which part is transparent. The black portions of an opacity map become completely transparent, whereas white is completely opaque. Shades of gray create varying degrees of opacity.

To see how this works, look at Figure 8.42. To the left you see an Opacity...

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