Mastering Autodesk VIZ 2007

The materials feature of VIZ lets you simulate surface color, texture, transparency, and even reflectance and roughness or bumpiness. The Material Editor in VIZ lets you create and modify materials that you can then apply to objects to achieve a realistic effect.
This chapter will introduce you to the Material Editor and how to use, design, and edit materials. You ll see how materials can be used to add color and realism to your models.
Understanding Bitmap Texture Maps
Adding Materials to Objects
Understanding Mapping Coordinates
Editing Materials
Selecting Shaders
Mapping Scalar Modifiers
Using Bump Maps
Adding Entourage
Raytracing Reflection and Refraction
Assigning Materials to Parts of an Object
Using the Architectural Material
Material Utilities