Mastering Autodesk VIZ 2007

Adding Materials to Objects

For our tutorial, you ll start by selecting a few standard materials from a list and applying them to the model. Then, after checking the appearance of the materials with a test rendering, you ll look at ways to adjust the materials to better suit your model.

Before you dive in, it is important to let VIZ know where the dependent files are that you plan to use in your project.

Adding a Map Path to Help VIZ Find Bitmaps

Map and other support files are not contained within the VIZ files; this would make the files enormous and hinder the ability to update and share those files. Instead, the filenames and paths are referenced in VIZ and accessed whenever the files are opened or rendered. VIZ needs to know where different types of files are located for its use. VIZ stores its standard bitmap images in subfolders under the Maps within the main VIZ2007 folder. When you start to create your own materials, it may be a good idea to keep your own bitmap files in folders that are separate from the standard VIZ Map folder. For example, you might create a folder under the VIZ2007 folder called Custom Maps to store your own bitmap files, or you might make a series of subfolders on your server so that the same set of maps can be shared within your office. Keeping your personal bitmaps separate from the maps that ship with VIZ will also make it easier...

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