Mastering Autodesk VIZ 2007

Chapter 6: Organizing and Editing Objects

Overview

In the previous chapter, you began to build a fairly complex model. To continue working on that building, you ll need to employ some organizational tools just to be able to see your work clearly.

In this chapter, you ll continue work on the Chapel at Ronchamp model. You ll be introduced to the Loft compound object and the Sweep modifier, which allow you to extrude a shape along a path to form complex forms. You ll also learn more ways to create and edit extruded spline shapes. Along the way, you ll learn how to organize your work through the use of object names and layers and aligning one objects location based on the location of another.

  • Naming Objects

  • Organizing Objects by Layers

  • Lofting the Roof

  • Creating Surfaces from Splines

  • Creating Shells from Surfaces

  • Completing the Roof

  • Extruding with the Sweep Modifier

  • Aligning Objects

Naming Objects

Perhaps one of the simplest and most important things you can do to help keep your model organized is to give objects in your model meaningful names. You were introduced to this concept in Chapter 2. Let s go ahead and name all of the parts of the Chapel at Ronchamp project in preparation for creating the roof.

  1. Open the ch06a.max file from the companion CD. This is similar to the Ronchamp model that you created earlier but without the vaulted ceilings attached to the walls.

  2. If only one viewport is visible, click the Maximize Viewport Toggle...

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