Realistic Image Synthesis Using Photon Mapping

Color Plate


Plate I: Path tracing can simulate full global illumination, but often results in noisy images as seen in this simple box scene. (See Figure 3.5)

Plate II: Finite element radiosity algorithms are good at simulating diffuse interreflection as seen in this replica of the widely used Cornellbox. (See Figure 1.4)

Plate III: Photon mapping can simulate full global illumination in complex models as seen in this rendering of an architectural model. (See Figure 1.2)

Plate IV: A caustic through a glass of cognac. (See Figure 8.9)

Plate V: A close-up of the caustic in Plate IV. (See Figure 8.10)

Plate VI: The box scene ray-traced. (See Figure 9.10)

Plate VII: The box scene with full global illumination. (See Figure 9.9)

Plate VIII: A rendering of a geometric model of Little Matterhorn with trees (200 million polygon) in the middle of the day and at sunset. We used just 100,000 photons for this model to simulate the illumination from the sun as well as the sky. (See Figure 9.16)

Plate IX: Sequence of rendered images from a simulation of smoke flowing past a sphere (from [25]). (See Figure 10.11)

Plate X: A simulation of the lighting in the unbuilt "Courtyard House with Curved Elements" by Ludwig Mies van der Rohe. (See Figure 9.17)

Plate XI: A weathering simulation of a granite sphinx from [23]. (a) is the fresh granite, (b) shows erosion due to salt, (c) shows reddening due to dissolved iron, and (d) shows the combined weathering effect due to...

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