Animating with Microstation

Chapter 5: Cameras, Paths, and Targets

CHAPTER OBJECTIVES

In this chapter you will learn how to place animation cameras and to attach a camera to a path.

Topics covered in this chapter include:

  • Placing an animation camera

  • Attaching cameras to paths

  • Scripting cameras and targets

  • Scripting animation targets using keyframes

  • Previewing animation

  • Velocity graphs

  • Activating and de-activating targets in V8 XM Edition

  • Actors other than cameras tracking targets in V8 XM Edition

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