Animating with Microstation

Before creating the script, it is sensible to have some idea of where the camera is at different time intervals as it travels along the B-spline path you created earlier. To do this requires a few adjustment to the Animation Producer preview settings.
Continuing with the Longbeach.dgn model, open View 7.
Attach the saved view check path to View 7.
The saved view is a Top view, with the levels for camera path, fountain, high-rise and lighthouse geometry on.
Disable the camera in the Animation Producer script by rightclicking on the Type Camera item and selecting Disable from the list of options.

| Note | Disabled script entries appear in red. |
From the Animation Producer, select Settings > Preview.
The Preview Settings dialog box opens.
Turn off all options except Animated Elements and Static Elements and set Skip Frames to 49.

In the Animation Producer dialog, change View to 7 and click Play.
The script is previewed and the camera graphic appears along the path every 50 frames because the view is not being cleared between frames.

| Note | The camera positions are evenly spaced because you are using constant velocity. If you use a velocity other than constant, the spacing would be completely different and this method of determining camera locations would be of even greater importance. |