Animating with Microstation

In this chapter you will learn how to place animation cameras and attach the cameras to paths using the Define Actor Path tool. You will learn how to place an animation target and use keyframing to move the target as the camera is in motion. All exercises are noted by the following graphic headers to indicate to you if they are for V8 and prior versions, for V8 XM Edition, or for all versions.
V8: This indicates V8.5 and earlier version exercises.
XM Edition This indicates V8 XM Edition specific exercises.
****This indicates exercises applicable for all versions.