Animating with Microstation

In the next exercise you will learn how to animate a target so that it moves during the course of the animation. By setting a target in motion, you can change the visual focus to several landmarks along the way and accomplish the goal of conveying the overall project scope. Using Key Framing you will find the target is much easier to control than having the target follow a defined path, as was done with the camera. A keyframe is a moment in time that precisely defines the locations and orientations of particular elements (in this case, the target). The following items are to be shown in the animation.
The high-rise building
The fountain in the central city park
The lighthouse
The waterfront from the lighthouse to the fountain
Having the camera s target in motion during the animation can be accomplished by moving the target on which you have the camera focused. In this case, it is the Target1 actor to each landmark location you want to see along the way. Then, by creating keyframes of the target at these focal points you can easily set the camera target into motion with a simple script.
Keyframing is the most basic method of animation, in which keyframes are defined. The system automatically computes the frames between (a process known as tweening).
Continuing with Longbeach.dgn, use the Element Selection tool to select the target in View 3.
| Note | The Target... |