Mastering AutoCAD Civil 3D 2008

The world is 3D, but almost every design starts as a concept: a flat line on a flat piece of paper. Cutting a way through the trees, the hills, and the forests, we design around a basic layout to get some idea of horizontal placement. This horizontal placement is the alignment and drives much of our design. In this chapter, we'll look at how alignments can be created, how they interact with the rest of the design, how to edit and analyze them, how styles are involved with display and labeling, and finally, how they work with the overall project.
By the end of this chapter, you will be able to:
Create an alignment from a polyline
Create a reverse curve that never loses tangency
Replace a component of an alignment with another component type
Create a new label set
Override individual labels with other styles
There are two major concepts that you have to understand before you can efficiently work with alignments: the interaction of alignments and sites, and the idea of geometry that is fixed, floating, or free.
Prior to Civil 3D 2008, alignments were always a part of a site and interacted with the topology contained in that site. This interaction led to the pickle analogy: alignments are like pickles in a mason jar. You don't put pickles and pepper in the same jar unless you want hot pickles, and you don't put lots and alignments in the...