Mastering Autodesk VIZ 2005

In the last chapter, you got a fairly detailed look at how you can animate camera motion. In this chapter, you'll continue your exploration of animation by looking at methods for saving your animations as files. You'll explore how using rendering presets can save you time.
You'll also look at how animations differ from still images in the way you put a VIZ design file together. The arrangement of objects and methods you use to create a still image has different requirements from those of an animation. You'll examine some of those differences and their effect on your work.
Now let's take a look at the options you have for animation output. This is really a big subject, so you'll start with the basics of study animations versus finished animations.
Before you've gotten to a point where you think you're ready for a final animation, you'll want to generate a study animation to make sure all of the elements are working together. You'll want to do this because of the time it takes to generate a full, finished animation. For a very elaborate design, a 20-second animation can take days to render, so before you commit your computer to 48 hours of nonstop rendering, you'll want to be completely sure that everything is perfect.
You can create a study animation by turning off some key features that may not be crucial for studying the motion...