Rendering with MicroStation

Several rendering settings are controlled in the Rendering View Attributes dialog box, which is opened by selecting Settings > Rendering > View Attributes.
This sets the view for which rendering view attribute settings are displayed.
If on, rendering is not displayed as it is performed. Instead, the entire rendered image is displayed only at the conclusion of the rendering process.
Advantages: Faster rendering, particularly with slow display hardware. Also, if the display is not true color, delayed images use a superior dithering process, resulting in a much better image on a 16-color display, and a subtle improvement on a 256-color display.
Disadvantages: More memory (4 bytes per pixel) is required for delayed display. If antialiasing or transparency is performed, this will require more memory again. Delayed display gives no visual indication that rendering is in progress.
If on, Pattern/Bump maps are displayed in the view.
If on, Shadows in phong shaded models are displayed in the view.
| Note | For shadows to be generated in a ray traced image, the Shadows option must be enabled in the Ray Tracing dialog box. |
If on, materials that have a Transmit value greater than 0 are displayed with a translucent appearance. With phong rendering, transparent objects are updated last when rendering the view.
| Note | For transparent surfaces to display in ray traced images, Transparency must also be... |