How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

Introduction

  • Using 3ds Max is an adventure that begins with a few important steps.

The techniques described in this book assume a basic grasp of 3ds Max. But with so many options to choose from, it s easy to get lost in all the tools, buttons, and menus.

Not all features are created equal. This chapter goes over the fundamentals of 3ds Max with an eye toward the most important tools, and how you can use them to create beautiful scenes as quickly as possible.

Making a Scene

There is a myth that you should spend most of your time modeling, then cram all the lighting, texturing, and animation into whatever time remains in the schedule. This so-called wisdom stems from the early 1990 s when computer graphics were new, modeling was a rare skill, and any rendering at all was impressive.

Nowadays, clients expect decent materials, lighting, and animation, if not outright realism. To achieve this goal, the best approach is to take time at the front end to gather reference materials such as photos, drawings, videos, and textures. Each hour spent on preparation can reduce scene creation time by five or even ten times, in addition to providing a strong direction for modeling, materials, and lighting.


Figure 1: Before you load 3ds Max, gather up a few pictures with lighting, materials, and composition that approximate your vision of the final rendering. You won t be copying these images, but having them handy for reference will be invaluable as you create the...

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