How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

Mapping is a method of specifying the orientation and size of maps on an object. For mapping, 3ds Max uses a special coordinate system that works with both flat and curved sections of objects. When you apply a material to an object, the object s own mapping coordinates determine the textures orientation and size.
Every primitive, and just about every other kind of object you can create in 3ds Max, has mapping coordinates assigned to it by default. You can change the default coordinates by applying a UVW Map modifier to the object, where you ll have a selection of mapping types to choose from. In practice, you ll use just two or three of them for the majority of your work.