How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

Chapter 5: Reflections

  • Nothing says shiny like reflective surfaces in your scene. Get as much bang as you can with as little rendering time as possible with the techniques in this chapter.

In life, reflections appear on shiny objects. A bit of shine and reflection well placed in a scene add realism that you can t get any other way.

While nature produces reflections with ease, recreating them in 3ds Max takes some know-how. There are also a number of tricks for keeping rendering time low while bringing that extra bling to your scene.

Reflecting on Reflections

Reflections add a needed degree of realism to a scene. However, there s no magic Reflections button in 3ds Max; you need to set reflection types separately for each material used in the scene.

In general, the more accurate you want the reflections to be, the longer the effect will take to render. If an object is close to the camera or is the focal point of the scene, you ll need accurate reflections. For incidental objects, simpler and faster-rendering solutions will do.

Here, reflection techniques are presented roughly in order of fast/decent to slow/accurate.


Figure 1: To make a material reflective, start by clicking the Reflection channel in the Maps rollout to choose a type of reflection map.

Figure 2: The easiest type of map to use is a Bitmap. This puts a bitmap on an imaginary sphere around the scene and reflects the pixels off the object based on the camera angle. This type of map...

UNLIMITED FREE
ACCESS
TO THE WORLD'S BEST IDEAS

SUBMIT
Already a GlobalSpec user? Log in.

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.

Customize Your GlobalSpec Experience

Category: Video Cameras
Finish!
Privacy Policy

This is embarrasing...

An error occurred while processing the form. Please try again in a few minutes.